James O’Brien
James O’Brien
Professor of Computer Science
Keywords: mechanics, materials
Research Areas: physically based simulation of complex deformable systems to generate motion for use in computer generated animation
Website: http://www.cs.berkeley.edu/~job/Prof._James_F._OBrien/Home.html
Research Description:
I am a professor in the Computer Science Division of the Department of Electrical Engineering and Computer Sciences at the University of California at Berkeley. I received my doctorate in Computer Science from the Georgia Institute of Technology.
I am generally interested in most areas of Computer Graphics and Animation. My primary area of research involves the physically based simulation of complex deformable and fluid systems to generate motion for use in computer animation.
Recent/upcoming talks and papers:
- SIGGRAPH 2014
Adaptive Tearing and Cracking of Thin Sheets
T. Pfaff, R. Narain, J. M. de Joya, J. F. O’Brien
Exposing Photo Manipulation from Shading and Shadows
E. Kee, J. F. O’Brien, H. Farid
Self-Refining Games using Player Analytics
M. Stanton, B. Humberston, B. Kase, J. F. O’Brien, K. Fatahalian, A. Treuille
- SCA 2014
View-Dependent Adaptive Cloth Simulation
W. Koh, R. Narain, J. F. O’Brien
- Adobe Creative Technologies Lab
Invited Talk: Geometric Image Forensics
- SIGGRAPH Asia 2013
Fast Simulation of Mass-Spring Systems
T. Liu, A. Bargteil, J. O’Brien, L. Kavan